Hold the beacon. Outlast the dead.
Last updated / Son güncelleme: 11 October 2026

Privacy Policy

Optional rewarded ads · requested as non-personalized

Undead Siege is a single-player game for iPhone and Android. To support development, it shows optional rewarded ads through Google AdMob and offers optional in-app purchases. We (Magnus Creative) run no game account or gameplay backend. Google, Apple and the service providers named below may process limited data for ads, consent, game analytics, purchases and fraud prevention, as described here.

Your progress

Your gameplay progress — high score, coins and diamonds, upgrades, unlocked survivors, worlds, awards, language and sound settings — is saved on your device and, if iCloud is enabled for the app, synced to your own iCloud account so it follows you to your other devices. Magnus Creative cannot read it. Deleting the app removes its local copy. Purchases are managed by the App Store and can be restored with the same Apple Account.

Game analytics (Google Analytics for Firebase) — iPhone

On iPhone, the game sends gameplay events — for example a run starting or ending, a world cleared, or which product was bought — to Google Analytics for Firebase, so we can see which parts of the game work. These events are tied to Firebase's pseudonymous app-instance identifier, never to Apple's advertising identifier, and carry no name, email or account. Google's Privacy Policy applies.

Ads (Google AdMob)

The game offers rewarded ads you choose to watch ("Watch & Revive", "Watch & Double", "Watch an ad" for diamonds in the Armory, and "Watch & Re-deal" on level-up). Ads are provided by Google AdMob and every ad request is marked non-personalized. The app does not request Apple's advertising identifier (IDFA) and does not show the App Tracking Transparency prompt; on Android it does not request the Android advertising ID. To serve and measure ads, limit frequency, and prevent fraud, Google may process limited data such as IP address (which may be used to estimate approximate location), app launches, taps and video views, and diagnostics such as app launch time, hangs and energy usage. The game has no user account and Magnus Creative does not receive a user profile from this processing. Google's handling of this data is governed by Google's Privacy Policy and How Google uses information from sites or apps that use our services.

Your consent and choices

Where required, including the EEA, UK and Switzerland, a Google consent form may appear on launch. When Google requires a privacy-options entry point, you can review or change your choice from Ad Privacy Options inside the app. Ads are always optional — you only ever see one if you choose to watch a rewarded ad. Full Game owners are shown no ad prompts at all.

In-app purchases

Undead Siege offers optional purchases: the Full Game (one-time: all 50 worlds — the first 10 are free — and the endless pursuit beyond, with double rewards, a free revive every run and no ad prompts), diamond packs and cosmetic Looks for the survivors. The Starter Pack is no longer sold; if you bought it, it is still yours and can be restored. Payment is handled by the App Store on iPhone and by Google Play on Android; we never see your card details. Purchases can be restored from the Store or Settings screen.

Purchase records (RevenueCat) — iPhone

When you buy something on iPhone, a record of the transaction (product, price, date and the App Store receipt) is also sent to RevenueCat, Inc., which we use to see purchase totals. It is stored under a random identifier created on your device together with the device's vendor identifier (IDFV); it is not linked to your name or contact details and is not used for advertising. RevenueCat's handling is governed by RevenueCat's Privacy Policy.

Game Center — iPhone

If you are signed in to Game Center, your daily score and awards are reported to Apple and handled under your Apple Account. Signing in is optional; the game works fully without it.

On Android (Google Play)

On Android your progress is saved on your device. If you are signed in to Google Play Games, the game also keeps a copy of that progress in Play Games Saved Games (stored by Google under your Play Games profile, so it follows you to your other devices) and reports your awards and your best endless depth to Play Games. Google may show your Play Games name and avatar. Signing in is optional; the game works fully without it, and you can delete this data from your Play Games profile. Android's own device backup may include the game's saved progress, under your device and Google Account settings. Purchases are made through Google Play and can be restored with the same Google Account. The Android version sends no game analytics and uses no RevenueCat. The optional daily siege reminder is a notification scheduled on your device; nothing is sent to us. The game can ask Google Play to show its rating prompt; Google handles that prompt and we do not see what you choose there.

Children

Undead Siege is not directed to children and is intended for users aged 13 and older. Ad creative is capped at a parental-guidance rating.

Changes

If this policy changes, the updated version will be posted here with a new date.

Support

Questions, bug reports, or feedback? We read every message.

Email: aytacmetu@gmail.com

We aim to reply within a few days.